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PART 4 Duration of Games
The full game can be divided into several chukkas in the prior agreement. Each chukka is timed to last 7 mins; 5 seconds pause time between each chukka. When arriving the time of 7 minutes, then a bell will be rung, but the game goes on until the ball goes out of play, for another 30 secs when the bell is rung again, the chukka ends where the ball is.
PART 5 The Beginning and the End of the Match

RULE 10 Select the Side of Polo Pitch
Before the match, the referee should call in the 2 team leaders to choose their sides of polo pitch by draw cuts or toss of a coin..

RULE 11 Kicking Off
For starting the match, the umpair shall hold the ball and standing out of the middle circle at the centre line of the pitch, the 2 teams should stand into 2 Indian files (the last member should stand a little bit outside or stand in the sideways of No.2 and No.3), The No.1 members of 2 teams can not stand outside the diameter between kicking area and middle line (see the picture 1). The umpire should throw the ball above the ground between 2 teams, once the ball touch the ground, the match will start.

RULE 12 Scoring
Scoring is accomplished by putting the ball across the goal line between two goal posts 24 feet apart.

RULE 13 Kicking Off after Winning a Ball
When a team win a ball, they should kick off again in line with the Rule 11 to continue the match.

RULE 14 The end of One Chukka
The scorer will sound through ring or clock when the chukka get into end, the play will be end when heard the ringing bell by umpire. If the ball goals before the ring, we see it valid, and the opponent can have one last shoot to save the ball, after which no one can touch the ball any more.
If the members happen to get a foul when the ending signal rings, the umpire will ring to judge penalties, the match will be delayed after the penalties until the end of the chukka.

RULE 15 Continued Match after Interval
During the interval, the both team members can feel free to go out of the playing ground; after the interval, the members should enter into the playing ground registration station in line of rule 16.

RULE 16 Changing Ends.
Ends are changed at every goal scored except the fouling goal - this has been found fairest when there is a wind. If there is no goal at the end of the first half of the match, the both side should also change the ends (if the match has 7 chukkas, the first half should include the 4th chukka; if the match has 5 chukkas, the first half should include the 3rd); It is reasonable to give some time for the 2 team members to jog into the middle of the pitch.

RULE 17 The Final Chukka
When final chukka finishes, the signal should ring immediately to terminate the match, it will end in draw if the winning or losing is pending.
If it happens the condition of Rule 2 of Rule 14, it should be done in line with the regulation.

RULE 18 Dead Ball
If the umpire sounds the horn or bell during the playing, the ball will be the dead ball, the match will be terminated.

RULE 19 The Broken Ball
If there were any broken to the ball or the ball is trodden into the ground, the umpires shall stop the game, and change another new ball immediately, the umpire should stand at least no more than 5 yards far from the accident spot, paralleled to the end bottom line, and re-start with a throw in (The both teams should keep a distance of less than 5 yards, roughly 4.5 meters from the kicking area, if a member of one side can not follow on time, he/she must be in the wake of his belonging side to start the game.)

RULE 20 Outbound Ball
If the ball rises over the bound or the side of the wooden board, it should be the outbound ball.
A sidelines outside: if the ball outbound from the sidelines, umpire should stand in the out spot to throw in after the both members leave the sideline for 5 yards (roughly 4.5 meters) to continue the game.
a. When the ball is hit behind the back line by the attacking side, the goal judge should then quickly place a ball on level ground one foot within the field of play where it crossed the line except that it must be more than 4 yards from the goal posts or sideboards to let the defending team take the hit in. The ball shall place on whose side the ball has been hit out over the back line.
b. The umpire shall give the defending team facing the hit reasonable time to get into position before calling 'Play'. None of these players shall be forward of the 30 yard line until the ball is hit or hit at; the team taking the hit may place themselves where they choose. The striker may not tee up the ball but may reposition it once. Once the umpire has called “Play’, the striker may not circle and must hit in at once.
c. RULE 21 Change of Ponies
If members need to change the ponys, they should change during the interval, if need to change ponys during the playing, they can go out of the playing field for free, but they can not ask for pausing the game (Each pony in low levels team can only play 4 chukkas each day, in middle or high levels can only play 2 chukkas, ponys can not take continuing chukkas.)

CHAPTER 2 Judgment Ways during the Playing
PART 1 Right of Way (ROW) and Line of Ball (LOB)
RULE 22
At any stage when the ball is in play, there shall exist as between any two or more players a precedence which is referred to as the Right of Way.

RULE 23
A. The right of way will usually belong to the player travelling in the same direction as the ball who has established himself quickest on or at the closest angle to the LOB. It will not necessarily belong to the player who last hit the ball.
When one player has the Right of Way, S/He can proceed down it freely and without danger to hit the ball on his offside unless he is subjected to a legitimate ride off or stick hooking, or is meeting two players on the exact line of ball
B. When two players are riding from opposite directions to hit the ball, and they both riding on the exact LOB. They must play the ball on their off side, and take the left side when finish the play.
C. A player on the exact LOB, either following or meeting the ball on his offside, has a ROW over all other players except as two opposing players riding on the exact LOB and simultaneously making a play on each other, whether they are following or meeting the ball, have the ROW over a single player coming from any direction
D.A player on the exact LOB, either following or meeting the ball on his offside, has a ROW over all other players except as two opposing players riding on the exact LOB and simultaneously making a play on each other, whether they are following or meeting the ball, have the ROW over a single player coming from any direction.
E. When two opposing players are not riding on the exact meeting or following the line of ball, and both have angel to the line of ball, the player who has the ROW is the one who is at the least angle to the LOB.
F. When two or more players ride in the same direction, the player who has the ROW is the one who is at the least angle to the LOB.

Picture 2 (angle of the line of the ball)

1 the line of the ball
2 least angle
3 far angle
4 following the ball
5 meeting the ball 
6 extended path along with the ball has travelled
7 extended path along which the ball is travelling

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